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Old Oct 18, 2007, 10:18 AM // 10:18   #161
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Quote:
Originally Posted by Free Wind
Don't forget, please, that it was me who created this thread and it was me who drew people's attention (including you) to Sab's post in Heroes and AI forum section. And in my post here it was Hero + Human team. Neither Sab nor me in our threads never mentioned henchmen, the point was the hero synergy
I know you created the thread and fair play to you.

However, this thread is about "Sab's 3 Necro Hero build". As I said, obviously 2 humans + 6 heroes parties (or, if it were possible, 1 human + 7 hero parties) are bound to be more impressive with better synergies than a 1 human + 3 heroes + 4 limited choice henchmen party.

I just think it's impossible to compare one circumstance with another.
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Old Oct 18, 2007, 10:33 AM // 10:33   #162
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Quote:
Originally Posted by Sheriff
I just think it's impossible to compare one circumstance with another.
And I never did. We were asked a question "what builds had you ran before", my comment was answer to that question

Back to the topic though, honestly I dont know if anyone mentioned it here before, but to all those who use the 3 hero build posted here - I think Dark Bond is kinda must have on MM. 75% damage reduction is simply insaine to be left aside
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Old Oct 18, 2007, 11:22 AM // 11:22   #163
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Just completed frostmaw dungeon in HM with this builds+herta,eve,mhenlo and livia. Leet :Q
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Old Oct 18, 2007, 01:18 PM // 13:18   #164
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From my experience it's a bit overkill to bring 2 monk henchies when you're using a Restoration WoR N/Rt and a MM that casts a couple protection spells.

On GW:EN, I usually have Mhenlo, Zho, Herta and I choose the last henchman depending on the character I'm using myself or the circumstances.

Has anyone noticed any stressful situations when not bringing 2 monks on a 8-man party, with this build?
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Old Oct 18, 2007, 01:48 PM // 13:48   #165
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I've ran a simular build for quite some time:

for Eotn+factions i use 3 necro like this

and proph and nightfall 2 searing flames ele + icy veins and bile spiker.
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Old Oct 19, 2007, 07:54 AM // 07:54   #166
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Sab,

I LOVE you forever for this hero build. I have been have trouble vanquishing in the 4-player areas around Ascalon, and this allowed me to steamroll right through. I use the 3 necros as you suggested, and then myself as Ele/Sin instanuker (Glyph of Sacrifice+MS+Assassins Promise). The build is so good, I almost want to pay you for it. Thanks!

And Free Wind, thanks for making this post and alerting me to Sab's build. I love you too! You can get finder fees from whatever I pay Sab. Ha ha.
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Old Oct 19, 2007, 08:52 AM // 08:52   #167
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Tried this out to see what everyone was talking about. WOW. Honestly didn't expect it to be this good. I didn't use the 'full' build Sab had posted, but the general idea of it. Vanquished The Scar with it, and I only died once. Little Thom and Orion were my hench, Olias the Restoration N/Rt, gave Livia Aegis and Protective Spirit with Jagged Bones and Bone Minions, and then made MoW the SS, but didn't give him Insidious, which I wish I would have.

Can't wait to use this in 8 man areas.
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Old Oct 19, 2007, 03:31 PM // 15:31   #168
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This is definitely a very versatile build, even though I know it won't work everywhere. I've vanquished all of Maguuma, Ascalon, and the N. Shiverpeaks, and I've done the missions up to Frost Gate. Gonna have to use something different for Gates of Kryta and a couple of the Kryta areas (Cursed Lands, Black Curtain because of undead), but it's definitely nice to have gotten this far in only a couple weeks.
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Old Oct 20, 2007, 01:43 AM // 01:43   #169
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I went a little over the top with my praise yesterday. I was so confident in this build, I went a little haphazardly into the Eastern Frontier today and got wiped 60% dp. So you can't just madly steamroll through some areas.

One still has to play with some strategy and careful thinking and planning to make this build work. And bring a few candy canes. But it is still the best build I have found yet.
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Old Oct 21, 2007, 02:38 AM // 02:38   #170
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Quote:
Originally Posted by dr_ishmael
This is definitely a very versatile build, even though I know it won't work everywhere. I've vanquished all of Maguuma, Ascalon, and the N. Shiverpeaks, and I've done the missions up to Frost Gate. Gonna have to use something different for Gates of Kryta and a couple of the Kryta areas (Cursed Lands, Black Curtain because of undead), but it's definitely nice to have gotten this far in only a couple weeks.
Speaking of undead, just for shits and giggles, I tried this build in Shards of Orr today, assuming, of course, that it wouldn't work all that well on the undead... but it did. It worked really well. The first level was a breeze... the big mobs on the second level were a little more of a challenge. On the third level we only wiped once fighting Fendi and were able to finish him off with only one trip to the beacon.
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Old Oct 21, 2007, 05:38 AM // 05:38   #171
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Vanquished Eternal Grove in HM with this 3 necro (+ some modification ofcourse) + usual henchies found at Vasburg Armory.

I'm an ele.

With some luck and 1 armor of salvation, managed to beat the map in just 1 hr 15 min. I got 4.5k Luxon XP, elite rit tome in chest drop and several purples items.

It's a strong build. However, you still need to use common-sense when aggroing. Eternal grove has no room for mistakes. 1 wrong move, and a churning earth can do a full party wipe.

..which reminds me, I entered Eternal Grove just to kill Scar in HM...and ended up vanquishing it. lol
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Old Oct 21, 2007, 08:54 AM // 08:54   #172
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Completed HM Eternal Grove mission MASTERS using a similar build. I had a guildie bring his 3 necros too. He was a warrior. Obviously, we split up forces, helping each other during difficult times. Also, the elite juggernauts helped a LOT.

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Old Oct 21, 2007, 01:31 PM // 13:31   #173
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Is there any manual stuff required with the heros? I really despise managing their tiny skillbars.
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Old Oct 21, 2007, 01:39 PM // 13:39   #174
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Sab I have to give two thumbs up on this team build I mow through Charr like crazy! Its a good thing the monster AI lacks the ability to fear or they would run when they see my team coming now.


I did personalize your build a bit though;

With this team build the it did not seem that healing minions was really necessary so on the N/Mo I changed out Blood of the Master to Putrid Bile.

This build also does not wipe often in normal mode if they even die at all.
In fact I have been in a couple situations where I got more than one mob or mob adds where normally I would be overwhelmed and instinctively started to run then notice the teams health bars and they are holding their own and I don't have to.

So on the Spiteful Spirit N/RT I changed it to a N/Me and switched out Death Pact Sig with Epidemic to spread the bad stuff around and give it a little more bang for the buck. I also changed out Insidious Parasite with with Mark of Pain to try and save some energy for Epidemic spamming.

However I did change out the res sig for Rebirth on the N/Mo just in case and carry a resuable res on my skill bar just in case.

I also used this team build to go get Razah, those mobs a hard but once I made some initial kills and got it rolling it was all down hill. I have run it in hard mode in NF in some areas again with out any problems. The only time I seem to have any trouble at all is at the start getting those first few kills to get it going other than that it rocks! You do need some interrupters like Zho and I am a Rit so I spam Disonance and Waderlust often as I can.

Last edited by Cobalt; Oct 21, 2007 at 03:22 PM // 15:22..
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Old Oct 21, 2007, 06:32 PM // 18:32   #175
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Just did a Rotscale run with this and the pissy henchies fom ToA. Owned him. No freakin bow tho.

KANE
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Old Oct 21, 2007, 06:46 PM // 18:46   #176
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Quote:
Originally Posted by KANE OG
Just did a Rotscale run with this and the pissy henchies fom ToA. Owned him. No freakin bow tho.

KANE
on Hard Mode ?
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Old Oct 21, 2007, 06:47 PM // 18:47   #177
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Sab, just continuing praise from me. Changing out the MM's Rez for Recovery (Restoration Binding Ritual) can be useful. One more spirit, plus makes conditions go away even faster.
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Old Oct 21, 2007, 07:37 PM // 19:37   #178
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Just beat HM Bogroot's. Ran D-Slash, Save Yourselves! spammer...we wiped 3 times because of lousy aggro, but other than that it was a nice challenge and lots of fun
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Old Oct 22, 2007, 12:34 AM // 00:34   #179
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Also I read somewhere that Hero AI for Ritualist Weapon spells have improved due to a hidden update on the OCT 20th( when everything crashed) Did anyone notice a difference?.Sadly I am stuck away from the computer that holds my GW client
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Old Oct 22, 2007, 04:11 AM // 04:11   #180
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Quote:
Originally Posted by Cherng Butter
Just beat HM Bogroot's. Ran D-Slash, Save Yourselves! spammer...we wiped 3 times because of lousy aggro, but other than that it was a nice challenge and lots of fun
As a nuker, i wiped at first group. Just wasn't able to bring those shits down at all.
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